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Video Introductions

Useful Resources

Video Introductions

Chapter 4 : Computer Science, Interaction and the World: The ARIadne Principle



Chapter 5: Computational Thinking: A competency whose time has come


Chapter 8: Equity and Inclusion in Computer Science Education


Chapter 10: Increasing Access, Participation and Inclusion within K–12 CS Education through Universal Design for Learning and High Leverage Practices


Chapter 12: Teaching Computing in Primary Schools


Chapter 14: Language and Computing


Chapter 16: Assessment in the Computing Classroom


Chapter 19: Design and primary programming


Chapter 21: Programming in the classroom


Chapter 22: Epistemic Programming